Keep in mind that what i will write are only suppositions!
Outcast use displacement mapping, so there is a texture for height of the ground and a texture...a real texture, with coulours.
All textures are "btm" files, wich can be opened and extracted with "outcastripper". The textures are marked like that:
tem_a29.btm
tem mean "temple". this mean that the texture is used for shamazaar world
a mean that this texture is a displacement texture, used for the height of the map
29 is the number of texture
btm is the file type.
tem_v29.btm
The only difference with the previous exemple is the "v" instead of the "a". This mean that this time, the texture is the real texture, the one with coulour
As you can see, the two textures got the same number. This mean that the two textures are "the same", that they are used together at the same place
There are other file type for the textures, but i don't know what they do...for the moment
End of the first lesson
Edited By SKEMETH on 04-9-2002 : 17:06
