For all who think of working on an OC mod - My take on the situation

If you have an idea for a MOD to Outcast, then this is the place to post it! You can help others who have posted their ideas to actualy make the MODs. Discussions concerning the editing tools inside.

Moderators: Jami, SKEMETH, jfrey

Postby Dawi » 2 Oct 2002, 16:58

Now as the pack tools and stuff have been available for a while I think we all need to get a grip of the situation. The community seems to be flooding with enthusiasm and a few ideas for stories have already been presented.

What I wish to say, that MR already mentioned, is that there's no way this community will be able to spit out a lot of mods just like that. A mod needs LOTS of work, where coding is an important part. Unfortunately the Outcast community is very small now compared to those of other games and a mod needs people. I'm not at all an expert but I'd say at least 10-15 people are needed. Even lots of people are sometimes not enough. Look at the Max Payne community for example. When the game was released there were thousands of fans who started quite a few mods. Now, more than a year later, they're all cancelled. To be realistic, to be able to accomplish anything we need to cooperate and focus on creating ONE mod. The Outcast community just doesn't have resources for more.

I'm not saying that you people (like Ash and Oliver) should just throw away your ideas in favour of someone who started earlier. No, instead I think all that are willing to work on a mod in any way should get together, at warthogs chat for example to discuss which story to use. And even if your story isn't picked there's probably need for more than one writer.

This whole community seems a bit chaotic at the moment. I don't think anybody knows what the other people are up to or what role they might have in creating a mod.

That's why I now present this thread as a list. Everyone who can help on any Outcast mod, sign here and tell what you’re good at, what you could do.

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Myself, I'm a visual artist.
I can do concept art and illustrations,
Maybe textures,
Possibly simple modelling, (not animation though)
I could also help with the story if it's needed.

---

Now post on people. Let’s see how many may contribute to a mod. Let's see if there's any realistic chance of succeeding with one.
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Postby MR » 2 Oct 2002, 18:57

[up] My full contribution

Well, I'm reporting for duty, but only story and other non-tech stuff (hey, I'm young. I'll learn it eventually [;)] ).
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Postby Olivier » 2 Oct 2002, 19:48

Ok ok, you are right and if it's the only way to see One mod instead of none, you have my contribution.

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None experience in creating mod, but, like MR I can try to write screenplay, quests, biography... to imagine new gameplay options, I'm learning how to modelize (for the moment with Gmax) and maybe some C programation (I'm taking class, 2 hours per weeks)
---

[up]
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Postby Antaeus ][ » 3 Oct 2002, 16:49

Reporting for duty.

***
No special technical skills, but I did create Outcast PnP, just to give you an idea
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Postby Maghaly » 2 Nov 2002, 13:09

Ok that's a good idea to call for pepople, but could you defien which kind of people you need, and their skills.

I'm a java, c/c++, visual C++ programmer, maybe I can help.

It could be kind of you to defien your needs, so myaby shy people will realise they can do somethjing because they fit with your requirements.

Maghaly [;)]
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Postby Brikk » 1 Dec 2002, 22:09

What's the status of this project at the moment?
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Postby MR » 2 Dec 2002, 7:52

What project [rolleyes] [B)]
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Postby kikkum » 2 Dec 2002, 10:14

I'd like to help. I'm planning on gettin a book on C++ for Sinterklaas (dutch Christmas on 5 december) and from there on I will concentrate a lot more on programming again. So I could perhaps help on the coding front.
And one thing; you don't need a lot of people, if the people you have have got motivation. Just gotta wringe that out.. [;)]

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