Hey everyone. I have just started to play outcast again, and though it would be a cool idea if we can get some people together and start porting this to the unreal2 engine. It has a nice scripting language that allows us to do anything, and the world editor is great. Outdoor terrains are not a problem anymore for todays hardware. However, I need someone to do the following:
Extract the heighmaps from the outcast .PAK files.
extract the polygonal models and textures used.
That would be all.
Sound will come later.
scripting will come later.
Porting over the maps will be the relatively easy, and im Willing to commit time to this endeavour. Some coordinated work can accomplish a lot. The heightmaps are a must though.
WE NEED SOMEONE THAT WILL EXTRACT THE MODELS/TEXTURES/HEIGHTMAPS, and convert them into a workable format. Anything that opens in photoshop will do. I already have sufficient knowledge of the unreal editor to put this to good use.
Hope I can get some response and support.
This game does not deserve to die like this.
Richard Visser
