All right, we've waited much too long so I'm going to say it outright: We all need to get working on a mod. We've procrastinated too long, and now look. We are a thinning community with only a few people who even bother to check back here anymore. We've got to get people intrested in this place, the possibility of Outcast II and any chance of an Outcast mod. I know many people have many different opinions on what sort of game engine to use, but the more time we spend arguing, the less people will even check back here. I know Unreal 2003 is a FPS but it's very easy to Modify, even for beginners like me. Tons of people make mods with the Unreal engine that we could put into our Outcast mod. (With permission) Just yesterday I was thinking we could place some of the coding of "Deadly Arts", a fighting game\UT2003 mod, into an OC mod so Cutter could perform Karate moves on opponents when unarmed. I'm not saying we should stick with Unreal, but it just seems like the best, if not smartest choice. Besides, UT2004 is coming out soon with the addition of vehicles, better graphics and, bigger maps. The way I see it, is that we have 3 main choices and I'll point out there strengths and weaknesses.
Half-Life II
Pros-Almost certain release date of December.
Supposedly very easy to modify.
Nice looking graphics.
Already has a mod community.
Cons-High system requirements.
FPS (Maybe limited map sizes)
Might be released later.
Unreal 2003/2004
Pros-Very easy to mod.
Huge mod community.
Accepts models created in Maya.
Relatively low system requirements.
Coming out soon.
Cons-Small maps(Hopefully not with 2004)
UnrealED is a pain in the ass to use.
Far-Cry
Pros-Absolutely huge enviroments.
Beautiful jungle graphics.
Might not come out in a long time.
Cons-Might only have Jungle graphics in the editor.
I haven't found a mod community yet.
Although it has a December release date, I don't believe it.
High system requirements (I'm guessing, though)
If I sound like I'm favoring Unreal 2003/2004, your right, I do love it's simplicity. If you guys have different opinions, please feel free to post them. The engine we use isn't our primary concern right now. Our primary concern is to band together to create this mod. This is the only way that Outcast will have a future. Anyone intrested just post here and we'll organize it further.
