Well, I think Outcast II should have been something between a "prequel" and a "sequel" ... But on the other hand, it would have been too difficult for those who didn't new Outcast (and especially for console players) to understand all these stories about "space and time" and why dead characters would have been there again ... It's already disturbing for us ...
This script could have been good as an introduction to a larger story (turned into a movie for example), but making a game of it, I don't think so ...
That's maybe the reason why Appeal took only a part of this first script (the Consortium, military forces, Talen, ... ) but dropped almost everything else making references to Outcast and make only a sequel based in the future : the "Kronos Project"
For those who are interested in th development of mods, I think it's pretty interesting to have all those material : with the last "screenshot", the "script" and the "weapons" you can easily (?) figure out what could the first part of the game look like ... Landing, crashing, meeting Talans and Talens, fighting in the vegetation, in tunnels, on channels, ... I really believe you have everythning you need ...
Go Go Go !
Edited By zigue on 20-12-2003 : 14:41