Greetz you Outcastfans out there
Heard some of you want to make OC MODs to make OC go further ... I'm actually the Co-Leader of a small german MOD Team (4 hard working, overpaid oc fanatics [lol] ) and yes ... we were the crazy guys who started the OC Gothic MOD you see a (ugly [loll] ) screen on the outcastii.net page.
Here are some of the last screenspack (but aren't so good anyway):
http://ocmod.sourceforge.net/current/screens/002-1.jpg
http://ocmod.sourceforge.net/current/screens/002-2.jpg
http://ocmod.sourceforge.net/current/screens/002-3.jpg
http://ocmod.sourceforge.net/current/screens/002-4.jpg
http://ocmod.sourceforge.net/current/screens/002-5.jpg
http://ocmod.sourceforge.net/current/screens/002-6.jpg
http://ocmod.sourceforge.net/current/screens/002-7.jpg
So why didn't we release a new Screenspack for Christmas? Well ... we actually realized that even the Gothic engine didn't gave us the freedom we needed to create a real OC Mod [snif] (we wanted to implement talans for the new Screenspack, but we found out it's not possible to include new animated meshes)
by the way: I won't try it with the UT Engine or Halflife, you would have to code the whole adventure stuff (diary/real dialouges/nice AI)
Now we went a step further and try to make a standalone game based on the Crystalspace engine [eek]
... well ... you may think we went absolutely crazy now but we are serious: WE WANT A HOMEMADE OUTCAST
OK ... we don't have either a 20 man profi gamedesigner team or a big budget [nooo] ... but who cares? [rollin]
We simply want to feel the OC feeling again ... roaming around in Talanzaar or kicking Gamor in Shamazaar ... but the only way for this is to make our homemade Outcastgame.
So what do you want
I only want to tell you that if you'd like to work on the further development of OC you are welcome to join our team.
You also don't need any experience with anything, you should just bring lots of time and the will to learn something about gamedevelopment like we did the last half year.
Also if you're a experienced modder you'll be glad to hear that the OpenSource Crystalspace engine has importers for 3ds Files, MAP Files (GtkRadiant or WorldCraft/HammerEditor), MD3 and MD2 Files.
The engine is coded in C++ but has also python and perl support.
But I repeat: YOU NEED ABSOLUTELY NO SKILL FOR PARTICIPATING IN OUR PROJEKT IN ANYTHING. [lut]
Now you'll perhaps say: You'll never manage to handle an engine and code all the stuff yourself.
That's not true ... just a question of will and time
here is a pre-alpha-trash-hud-with-ugly-graphics-and-one-room-map-test-on-linux: http://ocmod.sourceforge.net/dev/data/artworks/ompaa1.png
you can check the code online in CVS: http://cvs.sourceforge.net/viewcvs.py/ocmod/ooc/src/
So sleep one night about it and check our page: http://ocmod.sourceforge.net/forum
You can also contact me if you have to [smokin2] :
Dr_Ompaa
ompaa@ice-ball.com
ICQ: 142382436

