UT2003 model : Cutter ;)

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Postby toshiro » 7 Nov 2003, 1:01

finished :
http://www.geocities.com/mech2005/cutter.html
its just a picture.
i'll share the ut2003-files when i export it tomorrow(kinda sleepy right now [loll] )
i am not really happy with it...but its the first model i model, texture and export to a game-engine(when i think about it ... im sorry that Cutter had to be my first "victim").

i've learned from it, next one will be better, i promise.
[:)]
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Postby Jub Jub » 7 Nov 2003, 1:07

That's pretty damn good! [y] I'm really suprised that it's your first one. [eek] All right, we got the first stage of the mod. [loll] NICE [moder]
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Postby toshiro » 7 Nov 2003, 1:23

i have experience with 3d modeling, but not as much with low-poly modeling and even less with texturing(which is extremely important with low-polys).
btw i can make another model for the mod(will explain why tomorrow).

now im going to bed for real [lut]
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Postby toshiro » 8 Nov 2003, 1:10

i am sooooooooooooooooooooooo damn DUMB.
i have just deleted cutter's texture by mistake [ouin]
--------------
although i didnt like it much anyway, this sux.... i have worked on it for a week in my spare time.damn!
---------
anyway............. i guess i'll just start it all from scratch and try to make a better model(our favourite Cutter Slade deserves it :) )
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Postby toshiro » 8 Nov 2003, 1:11

i am sooooooooooooooooooooooo damn DUMB.
i have just deleted cutter's texture by mistake [ouin]
--------------
although i didnt like it much anyway, this sux.... i have worked on it for a week in my spare time.damn!
---------
anyway............. i guess i'll just start it all from scratch and try to make a better model(our favourite Cutter Slade deserves it :) )

DAMN! [gnak]
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Postby Jub Jub » 8 Nov 2003, 3:21

Crap! [ouin] Don't blame yourself though, I had a similar experience yesterday. I deleted my first HK-P12 in Maya. Oy [nooo]
On the bright side, the more you do something, the better it turns out. [respect]
I've finished the HK again. I'll try to post some pictures soon.
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Postby toshiro » 15 Nov 2003, 17:03

numero due :)

slade
IMO it turned out better then the first one, almost happy withi it [^] .
tell me what you think.
i would also like to hear your opinion of the following:
should i model his "headset",the thing on his wrist(is that a transmitter?) and the backpack(ie make him OC1 style), or go for something new? suggestions?
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Postby Jami » 15 Nov 2003, 17:53

Model both. [hi2]
Tout est dit! Tout est fini! La folie rentre dans son lit!
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Postby Jub Jub » 15 Nov 2003, 22:48

Sweet job. [cheer] Since we are probably doing a remake, I think moddeling both would be a good idea.
By the way, what are you moddeling with? Nurbs or polygons? [respect]
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Postby toshiro » 16 Nov 2003, 1:46

polys.
I am not very familiar with NURBS, but i wouldnt advise you to make gamemodels with it. stick to poligons for now.

you guys will probably think i am crazy but i plan to start the model over [fou] .
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Postby Jub Jub » 16 Nov 2003, 4:54

Yep, I think your crazy. [;)] Just kidding. Why, though? I don't see any problems at all. [confused]
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